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- 2SMOKE_TM1 year agoSeasoned Veteran
- EA_Illium2 years ago
EA Staff (Retired)
Need For Speed Unbound Series X DR1001
Won't let me play online unless I turn off crossplay and then I'm always the only player in lobby. Error code DR1001. I have managed sometimes to connect with crossplay enabled but rarely. It will sometimes let me on pvp but nobody on there. I can play story mode no problem but already played through story multiple times.42Views0likes6CommentsConcept Idea to Save Need for Speed A Two-Tier Model
Hi everyone and EA Community Team, I wanted to share a concept that could completely revitalize the Need for Speed franchise. Right now, the racing genre needs innovation, and NFS has the perfect history to combine modern multiplayer trends with classic arcade street racing. My idea is to split the next NFS into a Two-Tier Model (similar to Call of Duty and Warzone): A Free-to-Play, live-service multiplayer game, and a separate, premium story-driven experience. Tier 1: NFS: Overdrive (Free-to-Play Battle Royale and Live Service) This would be a free, standalone multiplayer experience supported by a Seasonal Battle Pass (containing body kits, rims, neon, and cosmetics). It features three core modes: 1. Mega Knockout Battle Royale (Featuring Sgt. Cross) - The Setup: 32 or 64 players start simultaneously on a massive open-world highway network. - The Twist: Every 30 to 45 seconds, the cars in the bottom positions are eliminated. Instead of just disappearing, they are violently taken down by AI police forces. - The Endgame (Sgt. Cross Boss Fight): As the player count drops and the map shrinks (fenced off by police barricades), Sgt. Cross himself enters the pursuit in his iconic custom Corvette. He acts as a high-level boss NPC who actively targets the leading players with aggressive tactics, Rhino units, and helicopter strikes. Surviving both the other players and Sgt. Cross's Heat Level 6 pursuit is the only way to win the match. 2. Crew Battles and Abilities (Inspired by NFS Carbon) Players form squads/crews, and each player chooses a specific car class with active abilities to support their team: - Blocker (The Bruiser): Drives heavy SUVs/muscle cars. Can activate a weight-boost or shield to ram opponents off checkpoints or protect teammates from Sgt. Cross's police units. - Drafter (The Speedster): Agile hypercars that generate a slipstream tunnel behind them, giving teammates a massive top-speed boost. - Scout (The Hacker): High-handling tuners that can reveal hidden shortcuts on the mini-map or temporarily hack/blind the radar of opposing teams and police. 3. The Territory War Map (Inspired by NFS Carbon) - The multiplayer world is divided into territories owned by different player Clans/Crews. - Crews challenge each other for control over specific sectors (e.g., Downtown, The Canyons, Industrial District). - Winning races in an area increases your Crew’s control percentage. At the end of the week, the Crew holding the territory wins exclusive rewards and cosmetics, keeping the community engaged 24/7. Tier 2: The Original NFS Premium Experience For the core fans, EA would sell a traditional, premium game that includes: - A gritty, high-stakes single-player story mode with live-action cutscenes and memorable characters. - Classic game modes (Circuit, Sprint, Drag, and Drift events). - Exclusive progression rewards that unlock special cars and vanity items in the Free-to-Play Overdrive mode. Why this works for EA and the fans: It gives casual players and the massive Battle Royale audience a reason to jump into NFS for free, creating a huge live-service revenue stream through Battle Passes. At the same time, it respects veteran fans by bringing back the absolute best features from NFS Most Wanted (2005) and NFS Carbon, modernizing them for today's gaming landscape by making Sgt. Cross the ultimate threat. To better illustrate my concept for a two-tier NFS model, I put together a concept infographic for Need for Speed: Overdrive. As you can see, it visualizes exactly how the Mega Knockout Battle Royale would look with Sgt. Cross chasing down the bottom drivers, how the Carbon Crew Abilities (Blocker, Drafter, Scout) create tactical team play, and how the Territory War Map would keep the live-service community engaged weekly. I really think splitting the franchise into a Free-to-Play multiplayer platform alongside a traditional premium story mode is the ultimate way to bring Need for Speed back to the top. Check out the image attached below to see the full vision. Let me know what you guys think!15Views0likes0CommentsNFSU1 & NFSU2
Bring Need for Speed Underground 1 & 2 to iOS and Android EA, I have a simple request: Bring the original Need for Speed Underground and Need for Speed Underground 2 to modern iOS and Android devices. Not a free-to-play remake. Not Need for Speed: No Limits. Not a mobile game filled with energy systems, ads and microtransactions. I’m talking about the original games, properly ported to modern smartphones. There is already a huge audience that grew up playing Underground 1 and Underground 2. Many of us would happily pay for a premium mobile version if it offered: Full original career mode The original cars and customization The original tuning system Local/offline gameplay Bluetooth controller support Modern resolutions and aspect ratios Improved performance on modern devices Cloud saves would be a great bonus One-time purchase — no ads, no energy system, no microtransactions And personally, I would gladly pay $10–20 for Underground 2 on my iPhone if it were an official, well-made port. The hardware isn’t the problem anymore. A modern phone is vastly more powerful than the hardware these games originally targeted. The demand is clearly still there, and the Underground games continue to be remembered and discussed almost two decades later. You don’t even need to reinvent the game. Just give us Underground 1 and Underground 2 as premium mobile ports. I’d buy them both on day one. Who else would?21Views0likes1CommentMissing cars/missing content
Hello, my name is Henry and I haven’t played NFS Unbound in a hot minute. Decided to hop back onto to game and load up story mode. For some reason I only see a total of 3 cars (one being the beginner car). I have the NFS Palace Upgrade. It’s installed and everything. Ik for a fact I had roughly 7-8 cars about in total. For some reason it’s not there. Any idea on how to fix this? P.S playing on Xbox and I did uninstall and reinstall again. Thanks!111Views0likes3CommentsWhy Battlefield Instead of Need for Speed Carbon Remastered?
Why did you focus on Battlefield instead of bringing back Need for Speed Carbon Remastered? Many NFS fans would love to see Carbon return, and I believe a remaster would sell well, especially with a modern release on current consoles and Nintendo Switch 2. Please consider bringing Carbon back. The fans are still here and waiting!23Views1like0CommentsDlc content removed
randomly had dlc rims, body parts removed from my cars in story mode and when i try equip them back again it says item locked as if i never bought/had it in the first place. nothing is working i can’t even buy cars anymore it says purchase failed and the EA website is not helping at all , i can’t contact any advisor it only puts me in an infinite loop with an ai chat bot (xbox series x)45Views0likes3CommentsEA, It’s Time for NFS UNDERGROUND 3
Dear EA and Criterion Games Team, I’m writing as a long-time Need for Speed fan with one simple thought: I genuinely believe Need for Speed: Underground 3 could become one of the strongest and most successful racing games EA has released in years — if it is built around the philosophy that made the original Underground games special. The key is not just the name. It is the feeling. Underground 3 should not begin with a Lamborghini or Ferrari. The player should start with an ordinary, affordable car — something like a Honda Civic, Mitsubishi Eclipse, Nissan 240SX, Volkswagen Golf, BMW E36, Peugeot 206, or Acura Integra — and slowly turn it into something unique. The core idea should be: Don’t collect cars. Build your car. The player should earn every meaningful upgrade. New wheels should feel important. A better exhaust should matter. A body kit should be something you worked toward. After 20 or 30 hours, you should be able to look at your car and remember how it started. That emotional connection is something many modern racing games have lost. I would love to see Underground 3 built around a large city that truly comes alive at night: wet streets, neon reflections, industrial districts, downtown highways, parking garages, tunnels, suburbs, mountain roads, gas stations, underground meets and hidden workshops. The classic race types could return alongside new ones: Circuit Sprint Drag Drift Street X URL Outrun high-stakes street races pink-slip races police pursuits used carefully rather than constantly Customization should once again be one of the deepest parts of the game. Players should be able to modify individual bumpers, lips, headlights, grilles, hoods, fenders, mirrors, side skirts, exhausts, wheels, tire profiles, ride height, camber, spoilers, interiors, gauges, lighting and audio systems. The garage itself should be a place where a player can happily spend an hour without even entering a race. Most importantly, please avoid turning customization into a storefront. A full-price Underground 3 should feel complete. Large expansions, additional districts and meaningful DLC can work, but the identity of the car should come from playing the game — not from buying individual body parts through microtransactions. The soundtrack could also make Underground 3 a cultural event again: modern hip-hop, underground rap, drum & bass, breakbeat, electronic music, industrial sounds, some nu-metal and carefully selected modern car-culture music, while bringing back a few recognizable sounds from the original Underground era. There is also a unique opportunity here because Underground 3 could attract two generations at once. Players who grew up with Underground and Underground 2 are now adults and would return because of nostalgia and the reputation of those games. A younger generation could discover the same concept through modern JDM culture, European tuning, stance culture, street racing, YouTube, TikTok and online car communities. But I believe one thing is critical: Please do not make Underground 3 simply because the name would sell. Give the development team enough time. Make the driving feel excellent. Make the city memorable. Make customization incredibly deep. Make progression meaningful. A mediocre Underground 3 could make money once. A truly great Underground 3 could make Need for Speed the leading street-racing franchise again for another decade. Imagine the first reveal trailer: A dark garage. An old tuner car starts. The garage door slowly opens. Rain outside. Neon reflections on the asphalt. The engine revs. Then: NEED FOR SPEED pause UNDERGROUND pause 3 Millions of players would immediately understand what it means. There are very few gaming franchises with this kind of unused emotional connection to an entire generation. Please consider bringing it back — not simply as nostalgia, but as the next evolution of what Underground was always supposed to be. Sincerely, A Need for Speed fan57Views1like1CommentYou need to sign in bug
Game is constantly saying I need to sign into my **bleep** account...which i already am I have unlinked and re-linked my account tried restarting my PS5 nothing works **bleep** thing is saying I need to Connect to your EA account to access online features of this game....what do I do before i rage41Views0likes2CommentsNeed for Speed 2015 pc don't start
Need for Speed 2015 on pc does not start! If I hit the play button in Origin, the logo and button is going to be grey for a sec, but nothing happens.... If I take a look in the Task Manager I can see that the process opens up for a few millisecond but than disapears with no effect. I hope someone can help me there, I'm happy about every answer!🙂SolvedAnonymous7 days agoPlace NEED FOR SPEED™ Franchise DiscussionNEED FOR SPEED™ Franchise DiscussionNot applicable21KViews0likes32CommentsNeed for speed discussion
Hi EA and Fans of community well could we get the Playstation and PC Need For Speeds from 94 and 97 Need For Speed SE and 98 Need For Speed 3 Hot Pursuit and Porsche Unleashed from 99 and High Stakes which I know its befor porsche Unleashed if not cool then id like the underground's, including the 2002 Need For Speed Hot Pursuit 2 had insaine music and yes stock cars but cops are cool and explosive helicopters drops cool too would be a epic addition, and 05 Mostwanted and Carbon for sure and why not 2012 Most Wanted. Back to the older school NFS could yall do re make then since those were before xbox games?24Views0likes1CommentDecals Corrupted on Passenger Side of Multiple Vehicles
Product: Need for Speed: Unbound Platform:PC Summarize your bug Vehicle wraps are corrupted on RT side of vehicle anywhere outside of the wrap editor. How often does the bug occur? Often (50% - 99%) Steps: How can we find the bug ourselves? In a multiple car garage, select a car with a custom wrap in the car selection menu. Rotate it to see if the decals on the passenger side of the car are displaying correctly. I have seen this issue occur on 4 cars in my garage consistently: The Polestar 1, the Dodge Charger, the Nissan GTR, and the Lamborghini Huracan Performante. What happens when the bug occurs? As you can see from the screenshots I included, most (but not all) of the decals disappear on the RT side of the car, displaying the paint color and a corrupted version of some of the decals. This issue persists throughout all menus and the game world. The issue is instantly fixed by entering the customization menu and selecting the wrap editor, at which point the wrap instantly loads correctly (as seen in the screenshots). The car will display correctly until either A) Selecting a different vehicle or B) Returning to the main game menu. I have done tests to see if it only happens with mirrored decals (decals that were applied on the driver's side of the car then mirrored to the passenger side), however this seems to make no difference. The issue happens even with decals that were originally placed on the passenger side, and it's only the passenger side that is ever affected this way. I have also tested to see whether it is only occurring with downloaded wraps versus wraps I personally make, however the problem exists in both cases. What do you expect to see? I expect to see wraps display properly at all times. Before, showing a corrupted wrap I personally designed in the car selection menu: Before, showing corrupted wrap still persists once inside the customization menu: After, showing the wrap instantly appears correctly when selecting the Paint and Wrap menu. Here is an example of a corrupted downloaded wrap on another vehicle: Here is the same wrap instantly corrected when selecting the Paint and Wrap editor:220Views3likes1CommentSticker get black on the right side of the car
Product: Need for Speed: Unbound Platform:PC Summarize your bug Stickers on the right side of the car get black. How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? When i get out of garage, stickers get black What happens when the bug occurs? Stickers get black What do you expect to see? Please repair this Stickers get black on the right side of the car.503Views1like4Comments- 20Views0likes1Comment
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