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- EA_Illium2 years ago
EA Staff (Retired)
Unbound - issues unlocking trophies on PS5
Hello EA Support, I have a trophy unlocking issue in Need for Speed Unbound on PS5. The game has 42 trophies, but only 22 have unlocked. No new trophies have unlocked since October 2024, despite meeting the requirements. I have restored licenses, synchronized trophies, updated the game, watched the ending credits, and repeated several trophy challenges, including Heat 5 escapes and reaching 200 MPH. I also tried playing online and offline, but nothing worked. Trophies unlock normally in my other PS5 games, so this issue appears specific to NFS Unbound. I have approximately 366 hours of progress and I absolutely do not want to lose my existing career save or start over. Please investigate this issue and help me fix it without deleting or resetting my save data. Thank you. CM EDIT: Updated title for clarity47Views1like4CommentsFeedback after 300 hours played
Singleplayer - Story 7/10 - Graphics 10/10 - Car handling 10/10 - Music 9/10 - Engine sound 6/10 mediocre at best. They should use sounds from NFS Shift it was perfect, still remember Honda VTEC sound which kick in at 5000 rpm and the Pagani Zonda amazing sound. - Cops 1/10 some players might like them but I hated them, only annoying delay between races. I want to race to make money to buy new cars not to waste time with cops on every corner. I didnt even played lower tiers for money becouse of heat lvl 5 cops in B car? No thanks. - Difficuity is too hard on easy should be really just relaxed. - Money making in singleplayer doing races for 5 000 to save up money for 2 milion Ferrari? Really? That doesnt make any sense. I quess majority cheat in singleplayer with some trainer program. They cheat in multiplayer as well, seeing Chiron at lvl 00 player is common. - cartoon effects 1/10 not fan but you can remove them by choosing cloaked effect - Overall singleplayer is ruined due to cops, I have done the story and never touch again. - I would rate overall 10/10 anyway, best NFS game in decade, it has depth like Underground in car builds and handles like Most wanted which are the top NFS of all times, graphics and the world is amazing, tracks are fun. Multiplayer - 16 player lobby is insanely low, ppl are afk, dont want to join yours tier, doing colectible, make private parties. You are happy if you have 3 players in race, 8/8 like never happen maybe once a day if you are mega lucky. Even if you wait for 6 players in race to finish it, which is like 10 minutes to staring on screen, then they dont join your race anyway. or only like 3 of them. - I did 300 hours in multiplayer and half of it is waiting - worst lobby system I ever seen, maybe good on paper but extreme crap if you just want to race and not wait. I am sick of racing with one player only or waiting for miracle if at least 3 more players join. - starting race and everytime have to go there is getting old after some time, you finish race so you have to travel to garage then to area where is start, or you can run whole time several minutes through half the world. - to unlock cars you need to play like 25 races in S tier but even if you have time to do it, there are just not ppl even for 2 S tier races in row so how to make 25 or 30 races? It takes days. Car balance is off in B and S+ tier B - Pista, RSR, some Lambo, Civic, R34, Acura NSX and some others dominate the rest of the world doing 10 sec better lap times then the rest of the cars, but this is hard to balance if you nerf Pista then RSR will be best by mile anyway and so on S+ Regera and nothing else come even close S tier is dominated by Golf GTi 76 on some tracks but nothing crazy its one trick pony A and A+ are somewhat balanced What I miss most in game: - chat in multiplayer, there is no way to say GG after race or make friends, sure you can add friends but you cant speak to them, you cant even join their lobby becouse of full server, as I say already worst multiplayer systems I ever played - car balance I would like to see the more expensive car should perform better which is not case in S+ or in any other tier - we need more content in multiplayer, more cars and tracks and more ppl in lobby. - ban the cheaters - let me remap gamepad buttons - Let me change size of minimap, I need it bigger on my 34 monitor At least fix the lobby and make it for 64 or at least 32 players thats the my main problem1.2KViews11likes15Commentshelp
hi all do you know maybe how I can send my own music to be used by EA in NEED FOR SPEED ?Solved118Views0likes2CommentsNFS Most Wanted 2012 - Autolog and Multiplayer servers are down
Hello EA Team, Since Saturday (October 24th), PC players have been unable to connect to autolog Need For Speed: Most Wanted 2012 (Error 80070000). We installed the EA app a long time ago and we have a good internet connection. The game is not on the server shutdown list. Could you please provide an update on when we can expect the multiplayer and Autolog services to be fully restored? Please resolve this problem. Best regards, SAS_Alstom-ER, On behalf of the NFS MW 2012 community.4.4KViews34likes48CommentsEA, please bring Need for Speed Underground 1 to Android.
EA, please bring Need for Speed Underground 1 to Android! 🥹 I really miss this game. The night racing, car customisation, soundtrack and the whole underground racing vibe. Nothing quite replaces it. We don't need a remake or anything fancy. Just bring the original game to Android. I'm sure there are still plenty of fans who would love to play this classic again on their phones. Who's with me? 🏎️🔥 @needforspeed @ea #NFSUnderground #NeedForSpeed #BringBackNFSU20Views0likes2CommentsPlease Bring Back Need for Speed: Most Wanted (2005) Remake for PS5\!
Dear EA and the Need for Speed team, I would absolutely love to see a remake of Need for Speed: Most Wanted (2005) for PS5, Xbox and PC. This game was a huge part of my childhood, and I still play it today. It has something special that many modern racing games are missing. I believe many players from my generation would be incredibly excited to see this legendary game return. Please bring back Rockport, the original Blacklist, Razor, Cross, the BMW M3 GTR, intense police pursuits and, most importantly, the original soundtrack. I don’t want a completely different game. I want the original Most Wanted experience with modern graphics, improved gameplay and the same atmosphere that made the 2005 game so special. Honestly, if a remake of Most Wanted 2005 and GTA 6 were released at the same time, I would choose Need for Speed and buy it instead of GTA 6. Please listen to the fans. We haven’t forgotten Most Wanted 2005. Bring back the legend! Thank you! ❤️30Views0likes2CommentsLogin issues for NFS Most Wanted Vita Version
Hi there, since i am using Playstation Vita i recently bought NFS Most wanted game and tried to play multiplayer which i am not as i keep getting an error saying "CONNECTION FAILED" no matter. Been trying since 4 days but no luck. Tried every method from internet by delinking my account from EA website and linking back again then uninstalling the game and reinstalling. Even tried starting a new EA game in PS5 and Logging in which worked fine. Other games are able to connect to net except NFS Most Wanted in my Playstation Vita. Please do me a favour by helping from this bug. Hoping to get a response as soon as possible.96Views2likes1Comment- 28Views0likes1Comment
Error code 40050000 for need for speed unbound ps5 online
Can someone please help me, ive had this issue ever since i bought need for speed unbound on my ps5, i didnt have this issue on pc just ps5, whenever i try to access online i get an error message saying “item system synchronisation failed please contact customer support, error code 40050000 why does this happen? Customer support arent helping, my connection is good, my ea account is connected to my PlayStation, never had issues with any other ea related games just nfs.47Views0likes1CommentSpeech Focus Bug
Product: Need for Speed: Unbound Platform:PC Summarize your bug Speech Focus OFF doesn't actually disable the Speech Focus How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? Just play the campaign as usual. Everytime someone talks the speech is in focus with everything else being lowered even with the option in OFF. What happens when the bug occurs? Setting does nothing. What do you expect to see? I'd expect the dialogue not making everything else super quiet with the option on OFF. Literally doesn't do anything, I have it OFF and it still lowers the volume everytime someone talks, it's extremely annoying. The sound mixing in this game is generally awful, even the car sounds are tied to the effects for some reason so you can't hear the car half the time.Solved257Views1like3CommentsBring back the legendary two pieces Shift 1-2
Hello, dear developers, return the legendary game nedforspid shift two and nedforspid shift one, I played it as a child, but unfortunately now I understand not to collect soup, say a new part, return at least the second and the first, I'm now playing on PlayStation four, but I'm ready to buy even the fifth, it doesn't matter, I even play this game than GTA six, please come up with something to do with this game or release something on mobile devices, release this game, it's possible now the construction will be able to pull this game well Guys, please support me.26Views1like1CommentNfs
PROPOSAL: NEED FOR SPEED – THE ULTIMATE STREET RACING To: EA Games / Need for Speed Development Team Subject: A New Vision for Need for Speed – Combining Underground 2, Most Wanted & Carbon Dear Need for Speed Development Team, We would love to see a new Need for Speed that combines the best elements of three legendary titles: Need for Speed Underground 2 Need for Speed Most Wanted (2005) Need for Speed Carbon Our proposed features: A massive open-world city with Underground 2's atmosphere. Blacklist progression and intense police pursuits from Most Wanted. Canyon racing and Touge battles from Carbon. Deep vehicle customization and performance tuning. Three major car cultures: Japanese JDM American Muscle European Sports & Supercars Drag racing, drifting, circuit racing and street racing. Extensive car collections, including classic and modern vehicles. Our vision: A Need for Speed where players can build their own identity, choose their own cars and dominate the streets without being restricted to a particular car class. We don't want another copy of previous games. We want the evolution of the Need for Speed franchise. Bring back the soul of street racing. Best regards, A passionate Need for Speed fan.31Views0likes1CommentWhy doesn't EA just follow the NFS Most Wanted 1 formula for future NFS games?
NFS Most Wanted 1 is their best selling game and at the same time what the player base associates with NFS. So why is every other NFS after that an experiment removing things and adding new things when they already had something that worked? Not even the reboot follows the NFS Most Wanted 1 formula. A Need for Speed Most Wanted came up with a story you could explain in one breath. You arrive in the city of Rockport as a nobody, and almost immediately a racer named Razor sabotages your car, beats you in a race, and takes it from you, a BMW M3, while you get hauled off to jail. Razor then uses your car to climb to the top of the blacklist, the city's ranking of its 15 most wanted street racers. The whole game is about getting that car back. A stranger named Mia helps you get back into the scene, and it isn't hard to guess there is more to her than she says. So first, the story was simple. It establishes a motivation aka reason for revenge you were sabotaged and your car was stolen, and the simple thing you have to do to complete your revenge, beat all 15 blacklist races. It is street racey like Fast and Furious but not a convoluted story with turns and twists that have little place in a racing game. Second, you had to get the police to chase you. Before you could challenge each racer on the blacklist, you had to tick off a list of requirements. Win a set number of races, yes, but also reach a set number of pursuit milestones, and build up enough bounty, which you earned by making the police as angry as possible. So, the cops weren't scenery anymore. NFS Carbon made the mistake of making the police scenery and got criticized for it. They hated street racers, and if they spotted you cruising Rockport, they came after you, whether you were looking for a fight or not. Need for Speed had always had police in it, on and off. This was the first time they were the game, not a side mode or a hazard on the road, but the way you moved up. A chase usually started small, with one patrol car on your tail. But the longer you resisted, the bigger it got. Your heat level climbed from one to five, and the response climbed with it. At heat one, it was ordinary squad cars. By the end, you might have 20 cars chasing you and a helicopter overhead. At the top levels, the police threw everything they had at you. There were roadblocks across the road ahead, spike strips laid down to shred your tires, and heavier, faster cars joining the hunt, right up to federal agents in Corvettes. All the while, the police radio kept talking, calling out your car and calling for backup, so you could hear the net closing around you. A meter at the bottom of the screen told you how close you were to getting away or to getting busted. Come to a stop or get stopped for you by a spike strip or a box of police cars and it was over. The city was full of pursuit breakers, too. Pieces of scenery you could bring down on the cars behind you to buy a few seconds. And getting away wasn't just about speed. First, you had to break the police's line of sight and stay out of it. And then, the meter flipped to a cool down. Now, you had to lie low, hidden somewhere, waiting for it to fill while patrol cars swept the streets looking for you. It was the tensest part of the whole thing because two cruisers could come around the corner at any moment and start the chase all over again. The police chase was a big part of the magic of Need for Speed: Most Wanted. It felt like half a racing game and half a stealth game. A chase where what seemed under control a minute ago turned into a desperate escape. The racing was solid. The engine sounded different with every upgrade you bolted on, but the real stars of the show were the police. And for a lot of players, they still are. What made those chases work was that every choice in a chase cost you something or paid you something. Stay out longer and the bounty grew along with the risk. Hide now and you kept your car, but you left the reward on the table. And the police remembered you. Every chase you survived added heat to the car you were driving. So, a famous car became a dangerous car to be seen in. Get busted too many times, though, and the police could impound your car. All the heat you had built up, the bounty, the reputation, the car you had tuned and earned could end with a tow truck. Most Wanted online mode, strangely, had no cops in it at all. You could race up to three other people and climb an online version of the blacklist, but nobody could team up to escape the police together or climb into a police car and hunt their friends. The online mode was the weak link, and the reviews didn't hide it. Need for Speed Most Wanted had Underground City and its garage and Hot Pursuit's police all wrapped around a villain who had stolen your car and the open question of whose side Mia was really on. If Need for Speed ever had a formula, this was it. NFS Carbon was meant to be a.... carbon copy.... of NFS Most Wanted but it had serious issues compared to Most Wanted. The story was too convoluted and unfulfilling. Sergeant Cross still on your tail, good intro, then you met an old friend named Darius steps in and pays him off and puts you to work, why? oh wait, you have a past, how wait, this and that. The story was too little Fast and Furious and too much a telenovela. Although a plus in it was the bosses having personality. The races traded the blacklist for turf. This is arguably part of the convoluted story. Wingman idea was like the bosses having personality a nice thing, and so was increasing the number of cars in race from 4 to 8 and 12 and in big races 20 cars, but not enough to cover the downside of a convoluted story and turf fight. But, if NFS Carbon had 1 great thing it was this: Canyon Duels. They are the reason a lot of people remember Need for Speed Carbon at all. Every crew boss fight ended on a narrow, winding road above the city in a race split into two halves. First, you chase the boss, scoring points for how close you could stay. Then, you swapped roles and the boss chased you. The rules were brutal. Fall more than 10 seconds behind in the second half, and you lost instantly. And if you overtook the boss in the first half and pulled 10 seconds clear, you won the whole duel on the spot. And the roads were lined with cliffs, so taking a corner at the wrong speed or angle could launch your car into the air and end the race right there. The closeness, the role reversal, the drop on one side of the road. If there was one complaint, it was that there weren't more of them. The other was that if you failed in the second half, the game sent you all the way back to the start of the first. Players still talk about those duels. But, story and turf aside, there was 1 big thing Carbon seriously lacked that killed it. It was the thing that had Most Wanted a lot of. The police were still in Carbon. Each zone had its own heat rating, and the more you race there, the more likely the cops were to show up and come after you. But where Most Wanted had you baiting the police on purpose, racking up property damage, and dragging out pursuits to move the story forward, Carbon gave you very little reason to attract their attention at all. You could jump straight to any race from the map, and it was entirely possible to finish the whole campaign while counting your police encounters on one hand. One year after making the cops the stars of Need for Speed, EA had made them optional. And for the online side, the irony, where as Most Wanted left them out, Carbon had online game modes with the police, including letting players take sides as cops and street racers online. Pursuit Knockout and Pursuit Tag, the rules weren't explained very well, but once people figured it out, it was good team fun with an online experience system that unlocked extra cars as you played. So what is the formula for NFS? 1. Simple, serious, street-racing story, a straightforward narrative with an understandable motivation. Nice to have: bosses having personality. 2. Open-world city, the Underground City and garage. 3. Police pursuits as a core gameplay mechanic, you should have a campaign reason to deal with them consistently. Nice to have: be able to play as a cop, cops vs races modes in multiplayer. 4. Strong arcade racing: a satisfying sense of speed, aggressive driving and traffic avoidance. Nice to have: more cars in race like 8 or 12 even 20 and Canyon Duels. 5. Multiplayer that expands the experience.54Views0likes2CommentsThe Need for Speed Community Deserves Better – Stop Neglecting NFS!
Let's be honest, EA. What the hell are you doing with Need for Speed? I understand that you want to compete with Call of Duty and make Battlefield a major success. That's fine. But why does Need for Speed have to suffer because of that? Need for Speed has been around for over three decades. Millions of players grew up with this franchise. Games like Underground, Most Wanted, Carbon, Hot Pursuit, Rivals, Heat, and Unbound created memories that players still cherish today. And now what? Criterion is being redirected toward Battlefield, while the future of Need for Speed remains uncertain. That's a **bleep** shame. We are not asking EA to abandon Battlefield. We are asking you to stop treating Need for Speed like it doesn't matter anymore. If Criterion cannot return to NFS development, then assign another capable studio to continue the franchise. Don't leave it sitting on a shelf while its community waits for years. We want: A new Need for Speed game with a clear development commitment. The return of intense police pursuits and the freedom that made older NFS games special. A studio that genuinely understands racing games. Better communication with the community about the franchise's future. Need for Speed isn't just another game title. It's a franchise with decades of history and a loyal community. EA, stop neglecting Need for Speed. We haven't forgotten it, and we don't want you to forget it either. Give this franchise the respect it deserves.82Views2likes4CommentsWrap Bug
So I've been playing this game for a while and recently encountered a bug that makes decals on the right side of a car fully black. I provided some photos of how wraps look like with this bug and how they should look. I've tried multiple ways of fixing it, starting with updating videocard drivers to making adjustments to the wraps. None of them worked stabilly. I've also noticed, that wraps become normal if you enter a style menu but bug reappears as soon as I leave garage or change my car.33Views0likes1Comment
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